Faces the -Z direction of the parent node.
Faces global south.
Similar to South, but this seems to change the projection of the particle in some way.
Tries to face the camera, but is limited to rotation around the vertical global Y-axis.
Faces global east.
Faces the camera.
This is different from CameraPlane, as this makes it face the camera's position instead of the camera plane.
Tries to face the camera, but is limited to rotation around the Y-axis of the parent node.
Not yet tested. Found in 639742 in Elden Ring. This also implies the existence of 8, 9, and 10, but they have not been tested or found yet.
Values representing different orientation modes for most particles.