Optional
options: FXRSerializeOptionsStatic
easeCreates a new sequence property that smoothly transitions from one value to another using an easing function that starts slowly, speeds up towards the midpoint, and then slows down towards the end.
This is very similar to the ease keyword in CSS.
Controls whether the animation should loop or not.
The duration of the animation.
The value at the start of the animation.
The value at the end of the animation.
Static
easeCreates a new sequence property that smoothly transitions from one value to another using an easing function that starts slowly and speeds up towards the end.
This is very similar to the ease-in keyword in CSS.
Controls whether the animation should loop or not.
The duration of the animation.
The value at the start of the animation.
The value at the end of the animation.
Static
easeCreates a new sequence property that smoothly transitions from one value to another using an easing function that starts slowly, speeds up towards the midpoint, and then slows down towards the end.
This is very similar to the ease-in-out keyword in CSS.
Controls whether the animation should loop or not.
The duration of the animation.
The value at the start of the animation.
The value at the end of the animation.
Static
easeCreates a new sequence property that smoothly transitions from one value to another using an easing function that starts fast and slows down towards the end.
This is very similar to the ease-out keyword in CSS.
Controls whether the animation should loop or not.
The duration of the animation.
The value at the start of the animation.
The value at the end of the animation.
Static
explosiveCreates a new sequence property that transitions from one value to another using an easing function that starts very fast, but very quickly slows down.
Controls whether the animation should loop or not.
The duration of the animation.
The value at the start of the animation.
The value at the end of the animation.
Static
fromStatic
fromJSONStatic
launchCreates a new sequence property that transitions from one value to another using an easing function that starts very slow, but speeds up very quickly near the end.
Controls whether the animation should loop or not.
The duration of the animation.
The value at the start of the animation.
The value at the end of the animation.
Returns an equal property that works with the given game.
If the property has multiple modifiers, there is a chance that the output of this method will not be perfectly equal, but it should still be close.