This value will be set to 1 when the effect is meant to end due to the source of the effect going away, for example when the SpawnOneShotFFX event ends and it has IsRestrictToDummyPoly enabled. The value is otherwise 0.
Based on the "Blood" setting.
-1
0
1
This value will be set to 1 when the effect is meant to end due to the source of the effect going away, for example when the SpawnOneShotFFX event ends and it has IsRestrictToDummyPoly enabled. The value is otherwise 0.