@cccode/fxr - v22.0.0

    Class RandomNodeTransform

    Slot: NodeTransform

    Controls the translation and rotation of a node, and can also randomize them.

    Hierarchy (View Summary, Expand)

    Index

    Constructors

    Properties

    offset: Vector3

    Translation of the node.

    This translation happens after all rotations, meaning the rotations will not affect the translation.

    Default: [0, 0, 0]

    offsetVariance: Vector3

    The maximum random change in translation of the node. A random value between the base value minus this and the base value plus this will be the final offset used.

    Default: [0, 0, 0]

    rotation: Vector3

    The rotation of the node.

    The order the rotations happen in is Z -> X -> Y, and the translation from offset happens after all rotations.

    Default: [0, 0, 0]

    rotationVariance: Vector3

    The maximum random change in rotation of the node. A random value between the base value minus this and the base value plus this will be the final rotation used.

    Default: [0, 0, 0]

    The numeric ID for the type of action this represents.

    Accessors

    Methods

    • Creates a minified version of this action.

      Some actions can be minified to make the output smaller. This is done by creating a simpler action that is functionally equivalent to this action.

      Actions that can not be minified will not be changed.

      Returns any

    • Scale the rate of time for the action.

      This method's main purpose is to serve as a fallback for changing the rate of time for Dark Souls 3 effects, which doesn't support the rateOfTime property. The rate of time is automatically scaled when writing effects for DS3, you do not need to do this yourself. As such, this method is only useful if you want to scale the rate of time for individual parts of an effect, or if you need the extra options available for this method.

      Parameters

      • factor: number

        The factor to scale the rate of time by. Setting this to 2 will make the action play twice as fast. Setting it to 0.5 will make it play half as fast.

      • Optionaloptions: { scaleTracerDuration?: boolean } = {}

        Extra options for changing how the scaling is applied to different properties.

      Returns RandomNodeTransform

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