Combines the components to form a new SequenceProperty with roughly the same values and the same modifiers.
Note that linear interpolation is used to approximate both sampling of the components as well as the function of the output property, meaning that non-linear curves used are lost in this conversion.
Returns an equal property that works with the given game.
If the property has multiple modifiers, there is a chance that the output of this method will not be perfectly equal, but it should still be close.
The game to ensure that the property works with.
Optional
options: FXRSerializeOptionsStatic
fromStatic
fromJSON
If all components have the same number of keyframes and keyframe positions, the property can be converted to a HermiteProperty without losing any information or functionality.
This method performs these checks and returns a boolean indicating if the property can be simplified this way or not.