This value will be set to 1 when the effect is meant to end due to the
source of the effect going away, for example when the SpawnOneShotFFX
event ends and it has IsRestrictToDummyPoly enabled. The value is
otherwise 0.
Unk1
Unk1:1
Unk3
Unk3:3
Unk1000
Unk1000:1000
SFXDistance
SFXDistance:2000
The distance from the camera to the SFX in meters.
Unk20000
Unk20000:20000
Unk40000
Unk40000:40000
Unk70000
Unk70000:70000
Unk70010
Unk70010:70010
Unk70020
Unk70020:70020
ScanDistance
ScanDistance:70200
The "Scan Distance" value on the player AC's currently equipped head part.
This value will be set to 1 when the effect is meant to end due to the source of the effect going away, for example when the SpawnOneShotFFX event ends and it has IsRestrictToDummyPoly enabled. The value is otherwise 0.