Controls the acceleration of the node along its Y-axis.
Note that this for some reason uses the global Y-axis instead of the local one, which is used by the same property in NodeSpeed.
Default: 0
Argument: Active time
When set to 1, this makes the node align with the direction it's moving. Setting it to higher values seems to do the same as setting it to 0, which means it's probably not a boolean, but what those values do exactly is unknown.
Default: 0
Controls how well the node should follow the parent node if it is not attached. At 0, the node will not follow at all. At 1, the node will follow perfectly, as if attached to the parent node. Negative values will make the node move in the opposite direction compared to the parent node. Values greater than 1 will make the node exaggerate the parent node's movement.
Default: 0
Argument: Active time
See also:
Disabling this will make followFactor only affect translation and not rotation.
Default: true
The node will turn a random amount based on this value at intervals defined by turnInterval.
Default: 0
Argument: Active time
The node will turn a random amount based on maxTurnAngle at this interval. The units are seconds, but due to how the field that stores this value works, the value will be rounded to the nearest 0.02 seconds.
Default: 0
Readonly
typeThe numeric ID for the type of action this represents.
Unknown integer.
Default: 0
An object containing various functions related to conversion between games and different formats, or undefined if the action does not have any of these functions.
An object containing most of the information that is stored in the library about the action type.
Yields all unique color values in the action.
Creates a minified version of this action.
Some actions can be minified to make the output smaller. This is done by creating a simpler action that is functionally equivalent to this action.
Actions that can not be minified will not be changed.
Modifies all color properties using a recolor function. For some easy pre-made recolor functions, see the Recolor namespace.
A function used to remap color values.
Optional
context: BasicConfigModifies a single color property of the action using a recolor function. For some easy pre-made recolor functions, see the Recolor namespace.
The name of the property.
The function used to recolor the property.
Optional
context: BasicConfigScale the size of the action by a factor. This only does something when used with actions that have scaling properties.
The factor to scale by.
Scale the rate of time for the action.
This method's main purpose is to serve as a fallback for changing the rate of time for Dark Souls 3 effects, which doesn't support the rateOfTime property. The rate of time is automatically scaled when writing effects for DS3, you do not need to do this yourself. As such, this method is only useful if you want to scale the rate of time for individual parts of an effect, or if you need the extra options available for this method.
The factor to scale the rate of time by. Setting this to 2 will make the action play twice as fast. Setting it to 0.5 will make it play half as fast.
Optional
options: { scaleTracerDuration?: boolean } = {}Extra options for changing how the scaling is applied to different properties.
Optional
options: FXRSerializeOptions
Action 122 - NodeSpeedPartialFollow
Slot: NodeMovement
Controls the movement of the node. This extends NodeSpeedRandomTurns with the ability to make the node partially follow or exaggerate the parent node's movement.