@cccode/fxr - v22.0.0

    Class NodeSpeedPartialFollow

    Slot: NodeMovement

    Controls the movement of the node. This extends NodeSpeedRandomTurns with the ability to make the node partially follow or exaggerate the parent node's movement.

    Hierarchy (View Summary, Expand)

    Index

    Constructors

    Properties

    accelerationY: ScalarValue

    Controls the acceleration of the node along its Y-axis.

    Note that this for some reason uses the global Y-axis instead of the local one, which is used by the same property in NodeSpeed.

    Default: 0

    Argument: Active time

    alignWithMotion: number

    When set to 1, this makes the node align with the direction it's moving. Setting it to higher values seems to do the same as setting it to 0, which means it's probably not a boolean, but what those values do exactly is unknown.

    Default: 0

    followFactor: ScalarValue

    Controls how well the node should follow the parent node if it is not attached. At 0, the node will not follow at all. At 1, the node will follow perfectly, as if attached to the parent node. Negative values will make the node move in the opposite direction compared to the parent node. Values greater than 1 will make the node exaggerate the parent node's movement.

    Default: 0

    Argument: Active time

    See also:

    followRotation: boolean

    Disabling this will make followFactor only affect translation and not rotation.

    Default: true

    maxTurnAngle: ScalarValue

    The node will turn a random amount based on this value at intervals defined by turnInterval.

    Default: 0

    Argument: Active time

    speedMultiplierZ: ScalarValue

    Multiplier for speedZ.

    Default: 1

    Argument: Active time

    speedZ: ScalarValue

    Controls the speed of the node along its Z-axis.

    Default: 0

    Argument: Constant 0

    turnInterval: number

    The node will turn a random amount based on maxTurnAngle at this interval. The units are seconds, but due to how the field that stores this value works, the value will be rounded to the nearest 0.02 seconds.

    Default: 0

    The numeric ID for the type of action this represents.

    unk_ds3_f1_1: number

    Unknown integer.

    Default: 0

    Accessors

    Methods

    • Creates a minified version of this action.

      Some actions can be minified to make the output smaller. This is done by creating a simpler action that is functionally equivalent to this action.

      Actions that can not be minified will not be changed.

      Returns any

    • Scale the rate of time for the action.

      This method's main purpose is to serve as a fallback for changing the rate of time for Dark Souls 3 effects, which doesn't support the rateOfTime property. The rate of time is automatically scaled when writing effects for DS3, you do not need to do this yourself. As such, this method is only useful if you want to scale the rate of time for individual parts of an effect, or if you need the extra options available for this method.

      Parameters

      • factor: number

        The factor to scale the rate of time by. Setting this to 2 will make the action play twice as fast. Setting it to 0.5 will make it play half as fast.

      • Optionaloptions: { scaleTracerDuration?: boolean } = {}

        Extra options for changing how the scaling is applied to different properties.

      Returns NodeSpeedPartialFollow

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