Blend mode.
Note that the materials used by the model may affect how the different blend modes work. Don't expect the blend modes to always work exactly like they do in other types of instances.
Default: BlendMode.Normal
Argument: Constant 0
Controls the color of the additional bloom effect. The colors of the particle will be multiplied with this color to get the final color of the bloom effect.
Note:
Default: [1, 1, 1, 0]
Color multiplier.
Values in this will be clamped to the 0-1 range. To use values outside of this range, see color3.
Default: [1, 1, 1, 1]
Argument: Particle age
See also:
Color multiplier.
Values in this will be clamped to the 0-1 range. There is no equivalent property with unrestricted values based on the emission time of the particle, but color3 is still multiplicative with this and can be used to scale the values indirectly.
Default: [1, 1, 1, 1]
Argument: Emission time
See also:
Color multiplier.
Values in this are unrestricted and can go above 1. If you want values to be clamped to the 0-1 range, see color1.
Default: [1, 1, 1, 1]
Argument: Particle age
See also:
To split the texture into multiple animation frames, this value must be set to the number of columns in the texture. It should equal textureWidth / frameWidth
.
Default: 1
See also:
The index of the frame to show from the texture atlas. Can be animated using a linear property or similar.
Seemingly identical to frameIndexOffset? The sum of these two properties is the actual frame index that gets used.
Default: 0
Argument: Particle age
Seemingly identical to frameIndex? The sum of these two properties is the actual frame index that gets used.
Default: 0
Argument: Particle age
If disabled, the animation will only play once and then freeze on the last frame. If enabled, the animation will loop.
Default: true
See also:
Minimum view distance. If a particle is farther away than this distance from the camera, it will be hidden. Can be set to -1 to disable the limit.
This requires maxFadeDistance to be set to a positive value or 0.
This is different from maxDistanceThreshold, as this controls the start of a distance range that has smooth transitions at each end, while the threshold value is a hard cut-off.
Default: -1
See also:
A hard cut-off point for the distance between the camera and the particle. If a particle is farther away than this distance from the camera, it will be hidden. Can be set to -1 to disable the limit.
Default: -1
See also:
This controls a point where the opacity of a particle will start to fade to 0 near the maximum view distance. At maxDistance, the opacity will be 0, and it will linearly approach 1 as the distance between the camera and the particle approaches this distance.
This requires maxDistance to be set to a positive value or 0. This distance limit can be disabled by setting this and minDistance to -1.
Default: -1
See also:
Minimum view distance. If a particle is closer than this distance from the camera, it will be hidden. Can be set to -1 to disable the limit.
This requires minFadeDistance to be set to a positive value or 0.
This is different from minDistanceThreshold, as this controls the start of a distance range that has smooth transitions at each end, while the threshold value is a hard cut-off.
Default: -1
See also:
A hard cut-off point for the distance between the camera and the particle. If a particle is closer than this distance from the camera, it will be hidden. Can be set to -1 to disable the limit.
Default: -1
See also:
This controls a point where the opacity of a particle will start to fade to 0 near the minimum view distance. At minDistance, the opacity will be 0, and it will linearly approach 1 as the distance between the camera and the particle approaches this distance.
This requires minDistance to be set to a positive value or 0. This distance limit can be disabled by setting this and minDistance to -1.
Default: -1
See also:
Horizontal offset for the UV coordinates of the model.
If the texture is an animation sheet that is split up into multiple frames using columns and/or totalFrames, this property has no effect.
Default: 0
Argument: Constant 0
See also:
Vertical offset for the UV coordinates of the model.
If the texture is an animation sheet that is split up into multiple frames using columns and/or totalFrames, this property has no effect.
Default: 0
Argument: Constant 0
Model orientation mode. See ModelOrientationMode for more information.
Scalar multiplier for the color that does not affect the alpha. Effectively a brightness multiplier.
Default: 1
Argument: Active time
Each particle will pick a random number between this value and 1, and the width of the particle will be multiplied by this number. For example, setting this to 0.5 will make the particles randomly thinner, down to half width. Setting it to 2 will make them randomly wider, up to double width.
If uniformScale is enabled, this also affects the height.
Default: 1
See also:
Each particle will pick a random number between this value and 1, and the height of the particle will be multiplied by this number. For example, setting this to 0.5 will make the particles randomly shorter, down to half height. Setting it to 2 will make them randomly taller, up to double height.
If uniformScale is enabled, scaleVariationX also affects the height, and this field is ignored.
Default: 1
See also:
Each particle will pick a random number between this value and 1, and the depth of the particle will be multiplied by this number. For example, setting this to 0.5 will make the particles randomly shallower, down to half depth. Setting it to 2 will make them randomly deeper, up to double depth.
If uniformScale is enabled, scaleVariationX also affects the depth, and this field is ignored.
Default: 1
See also:
The width of the particle.
If uniformScale is enabled, this also controls the height and depth.
Default: 1
Argument: Particle age
See also:
The height of the particle.
If uniformScale is enabled, sizeX also controls the height, and this property is ignored.
Default: 1
Argument: Particle age
See also:
The depth of the particle.
If uniformScale is enabled, sizeX also controls the depth, and this property is ignored.
Default: 1
Argument: Particle age
See also:
Horiztonal scroll speed for the model's texture.
If the texture is an animation sheet that is split up into multiple frames using columns and/or totalFrames, this property has no effect.
Default: 0
Argument: Particle age
See also:
Vertical scroll speed for the model's texture.
If the texture is an animation sheet that is split up into multiple frames using columns and/or totalFrames, this property has no effect.
Default: 0
Argument: Particle age
See also:
To split the texture into multiple animation frames, this value must be set to the total number of frames in the texture.
Default: 1
See also:
Readonly
typeThe numeric ID for the type of action this represents.
If enabled, the particle X scale-related properties and fields will control the scale in all axes, and the Y and Z counterparts will be ignored.
Default: false
See also:
Unknown integer.
Default: 0
Unknown integer.
Default: -2
Unknown boolean.
Default: true
Unknown boolean.
Default: true
Unknown integer.
Default: 1
Unknown integer.
Default: 0
Unknown integer.
Default: -2
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 8
Unknown float.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown float.
Default: 0
Unknown integer.
Default: 1
Unknown integer.
Default: 0
Unknown float.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 1
Unknown float.
Default: 0
Unknown scalar.
Default: 0
Unknown scalar.
Default: 0
Unknown scalar.
Default: 0
Unknown vector4.
Default: [1, 1, 1, 1]
Unknown vector4.
Default: [1, 1, 1, 1]
Unknown vector4.
Default: [1, 1, 1, 1]
Unknown scalar.
Default: 0
Unknown scalar.
Default: 0
Unknown integer.
Default: 1
Unknown integer.
Default: 1
Unknown integer.
Default: 0
Unknown float.
Default: 0
Unknown float.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
When set to 1, it can cause some ugly "outline" effects on things seen through particles.
Default: 0
Unknown integer.
Default: 0
Unknown float.
Default: 0
Unknown integer.
Default: -2
Unknown integer.
Default: -2
Unknown integer.
Default: 0
Unknown float.
Default: 1
Unknown float.
Default: 0
An object containing various functions related to conversion between games and different formats, or undefined if the action does not have any of these functions.
An object containing most of the information that is stored in the library about the action type.
Yields all unique color values in the action.
Creates a minified version of this action.
Some actions can be minified to make the output smaller. This is done by creating a simpler action that is functionally equivalent to this action.
Actions that can not be minified will not be changed.
Modifies all color properties using a recolor function. For some easy pre-made recolor functions, see the Recolor namespace.
A function used to remap color values.
Optional
context: BasicConfigModifies a single color property of the action using a recolor function. For some easy pre-made recolor functions, see the Recolor namespace.
The name of the property.
The function used to recolor the property.
Optional
context: BasicConfigScale the size of the action by a factor. This only does something when used with actions that have scaling properties.
The factor to scale by.
Scale the rate of time for the action.
This method's main purpose is to serve as a fallback for changing the rate of time for Dark Souls 3 effects, which doesn't support the rateOfTime property. The rate of time is automatically scaled when writing effects for DS3, you do not need to do this yourself. As such, this method is only useful if you want to scale the rate of time for individual parts of an effect, or if you need the extra options available for this method.
The factor to scale the rate of time by. Setting this to 2 will make the action play twice as fast. Setting it to 0.5 will make it play half as fast.
Optional
options: { scaleTracerDuration?: boolean } = {}Extra options for changing how the scaling is applied to different properties.
Optional
options: FXRSerializeOptions
Action 605 - Model
Slot: Appearance
Particle with a 3D model.
Some models don't work properly with this action for some reason. For example, the Carian greatsword model in Elden Ring (88300), gets horribly stretched and distorted when used with this action. If you find a model like this that you want to use, try using the RichModel action instead.