Readonly
typeCreate a deep copy of this config.
Returns the number of actions this config will contain if written to the
given game
's structure.
Recolors the config by modifying color properties and fields using a given function.
A function used to remap color values. For some easy pre-made recolor functions, see the Recolor namespace.
Recolors the config to fit a given color palette.
The color palette to apply. This can be generated from existing FXR branches using the Node.generateColorPalette method.
Internal
Optional
__durationFallback: (action: any, secondary?: any) => () => anyOptional
__proc: <T>(Scale the config by the given factor
. This can be used to change
the size of effect created by the config.
Optional
options: FXRSerializeOptions
Config used in basic nodes to apply transforms and emit particles of many different types.
Default actions: