@cccode/fxr - v22.0.0

    Class Unk10500

    Slot: Unknown10500

    Unknown root node action.

    Hierarchy (View Summary, Expand)

    Index

    Constructors

    Properties

    initialSimulationTime: number

    The game will simulate playing the effect for this amount of time in seconds before actually displaying the effect. This does not mean that it will delay displaying the effect, just that the effect will start as if it had already been playing for this time, kind of like skipping ahead in the animation. This doesn't affect everything in the effect, and a list of things affected has not been made, but it does affect periodic emitters at least.

    Setting this to very high values can cause noticeable stutters in the game when the effect is spawned due to it having to simulate playing the effect for so long.

    In Dark Souls 3, Sekiro, and Elden Ring, this value will be rounded to the nearest 1/30s due to how it is stored in the file format. It is stored differently in Armored Core 6, and so no rounding will happen for that.

    Default: 0

    limitViewDistance: boolean

    When enabled, this limits visibility of nodes outside of the distance defined by maxViewDistance.

    Default: false

    maxViewDistance: number

    All nodes that are farther away from the camera than this will not be visible. This restriction requires limitViewDistance to be enabled.

    Default: 0

    rateOfTime: ScalarValue

    Controls how fast time passes for the entire effect.

    Default: 1

    Argument: Active time

    type: Unk10500

    The numeric ID for the type of action this represents.

    unk_ds3_f1_2: number

    Unknown float.

    Default: 0

    unk_ds3_f1_3: number

    Unknown float.

    Default: 0

    unk_ds3_f1_4: number

    Unknown float.

    Default: 0

    unk_ds3_f1_5: number

    Unknown float.

    Default: 0

    unk_ds3_f1_6: number

    Unknown integer.

    Default: 0

    unk_ds3_f1_8: number

    Unknown integer.

    Default: 0

    unk_sdt_f1_9: number

    Unknown integer.

    Default: 0

    Accessors

    Methods

    • Creates a minified version of this action.

      Some actions can be minified to make the output smaller. This is done by creating a simpler action that is functionally equivalent to this action.

      Actions that can not be minified will not be changed.

      Returns any

    • Scale the size of the action by a factor. This only does something when used with actions that have scaling properties.

      Parameters

      • factor: number

        The factor to scale by.

      • options: { mode?: ScalingMode } = {}

      Returns Unk10500

    • Scale the rate of time for the action.

      This method's main purpose is to serve as a fallback for changing the rate of time for Dark Souls 3 effects, which doesn't support the rateOfTime property. The rate of time is automatically scaled when writing effects for DS3, you do not need to do this yourself. As such, this method is only useful if you want to scale the rate of time for individual parts of an effect, or if you need the extra options available for this method.

      Parameters

      • factor: number

        The factor to scale the rate of time by. Setting this to 2 will make the action play twice as fast. Setting it to 0.5 will make it play half as fast.

      • Optionaloptions: { scaleTracerDuration?: boolean } = {}

        Extra options for changing how the scaling is applied to different properties.

      Returns Unk10500

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