@cccode/fxr - v22.0.0

    Class PeriodicEmitter

    Slot: Emitter

    Emits particles periodically.

    Hierarchy (View Summary, Expand)

    Index

    Constructors

    Properties

    interval: ScalarValue

    Time between emitting new particles in seconds.

    Default: 1

    Argument: Active time

    maxConcurrent: ScalarValue

    Maximum number of concurrent particles. Can be set to -1 to disable the limit.

    Default: -1

    Argument: Active time

    perInterval: ScalarValue

    The number of particles to emit per interval. They all spawn at the same time per interval.

    Default: 1

    Argument: Active time

    totalIntervals: ScalarValue

    The total number of intervals to emit particles. Once this limit is reached, the branch will be removed from the effect. The node and all of its descendants will be destroyed, and there are no ways to re-enable them without respawning the entire effect as they no longer exist.

    Can be set to -1 to disable the limit.

    Default: -1

    Argument: Active time

    The numeric ID for the type of action this represents.

    unk_ds3_f1_1: number

    Unknown integer.

    Default: 1

    Accessors

    Methods

    • Creates a minified version of this action.

      Some actions can be minified to make the output smaller. This is done by creating a simpler action that is functionally equivalent to this action.

      Actions that can not be minified will not be changed.

      Returns any

    • Scale the rate of time for the action.

      This method's main purpose is to serve as a fallback for changing the rate of time for Dark Souls 3 effects, which doesn't support the rateOfTime property. The rate of time is automatically scaled when writing effects for DS3, you do not need to do this yourself. As such, this method is only useful if you want to scale the rate of time for individual parts of an effect, or if you need the extra options available for this method.

      Parameters

      • factor: number

        The factor to scale the rate of time by. Setting this to 2 will make the action play twice as fast. Setting it to 0.5 will make it play half as fast.

      • Optionaloptions: { scaleTracerDuration?: boolean } = {}

        Extra options for changing how the scaling is applied to different properties.

      Returns PeriodicEmitter

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