The duration for the node to stay active. Once its time is up, it will deactivate and none of the child nodes will be visible/audible anymore. Can be set to -1 to make the node last forever.
An array of distance thresholds. Each threshold is used for the child node of the same index.
An unknown integer field from AC6 that is always 0 or 1 in vanilla. Defaults to 0.
The duration for the node to stay active. Once its time is up, it will deactivate and none of the child nodes will be visible/audible anymore. Can be set to -1 to make the node last forever.
An array of distance thresholds. Each threshold is used for the child node of the same index.
Readonly
typeAn unknown integer field from AC6 that is always 0 or 1 in vanilla. Defaults to 0.
Create a deep copy of this config.
Returns the number of actions this config will contain if written to the
given game
's structure.
Scale the config by the given factor
. This can be used to change
the size of effect created by the config.
Optional
options: FXRSerializeOptions
Manages the duration and thresholds for the levels of detail node.