@cccode/fxr - v22.0.0

    Class SimulateTermination

    Slot: Termination

    Allows the effect to play out once it terminates. Particle emitters will stop emitting new particles, but particles with a finite duration that have already been emitted will stay around for as long as their duration allows them to.

    Note: An effect terminates when it reaches State -1.

    Hierarchy (View Summary, Expand)

    Index

    Constructors

    Properties

    The numeric ID for the type of action this represents.

    Accessors

    Methods

    • Creates a minified version of this action.

      Some actions can be minified to make the output smaller. This is done by creating a simpler action that is functionally equivalent to this action.

      Actions that can not be minified will not be changed.

      Returns any

    • Scale the rate of time for the action.

      This method's main purpose is to serve as a fallback for changing the rate of time for Dark Souls 3 effects, which doesn't support the rateOfTime property. The rate of time is automatically scaled when writing effects for DS3, you do not need to do this yourself. As such, this method is only useful if you want to scale the rate of time for individual parts of an effect, or if you need the extra options available for this method.

      Parameters

      • factor: number

        The factor to scale the rate of time by. Setting this to 2 will make the action play twice as fast. Setting it to 0.5 will make it play half as fast.

      • Optionaloptions: { scaleTracerDuration?: boolean } = {}

        Extra options for changing how the scaling is applied to different properties.

      Returns SimulateTermination

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