Adds a random value in a given range to a property's value.
Class: RandomRangeModifier
Modifies a property's value by multiplying it with different values depending on an external value.
Class: ExternalValue1Modifier
Similar to ExternalValue1, but it has some extra restrictions, and it does not update after the effect has been created. For this to update, the effect must be respawned.
The restrictions may depend on the game. In Elden Ring, it seems to only work with the DisplayBlood external value, but Armored Core 6 uses it for external value 2000.
Class: ExternalValue2Modifier
Makes a property's value randomly vary by up to a given maximum fraction
from the property's base value. In other words, if p
is the property's
base value and max
is the
maximum fraction, the property's
modified value will be between p - p * max
and p + p * max
.
Class: RandomFractionModifier
Makes a property's value randomly vary by up to a given maximum from the property's base value. In other words, if
p
is the property's base value andmax
is the maximum difference, the property's modified value will be betweenp - max
andp + max
.Class: RandomDeltaModifier