@cccode/fxr - v22.0.0

    Enumeration ModifierType

    Index

    Enumeration Members

    RandomDelta: 21

    Makes a property's value randomly vary by up to a given maximum from the property's base value. In other words, if p is the property's base value and max is the maximum difference, the property's modified value will be between p - max and p + max.

    Class: RandomDeltaModifier

    RandomRange: 24

    Adds a random value in a given range to a property's value.

    Class: RandomRangeModifier

    ExternalValue1: 38

    Modifies a property's value by multiplying it with different values depending on an external value.

    Class: ExternalValue1Modifier

    ExternalValue2: 39

    Similar to ExternalValue1, but it has some extra restrictions, and it does not update after the effect has been created. For this to update, the effect must be respawned.

    The restrictions may depend on the game. In Elden Ring, it seems to only work with the DisplayBlood external value, but Armored Core 6 uses it for external value 2000.

    Class: ExternalValue2Modifier

    RandomFraction: 53

    Makes a property's value randomly vary by up to a given maximum fraction from the property's base value. In other words, if p is the property's base value and max is the maximum fraction, the property's modified value will be between p - p * max and p + p * max.

    Class: RandomFractionModifier

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