Controls how the fake fog from volumeDensity scatters the light. This value is ignored if phaseFunction is disabled, and the fog will scatter the light equally in all directions.
Default: 0.75
Controls the diffuse color of the light.
Values in this are unrestricted and can go above 1.
If separateSpecular is disabled, this also controls the specular color of the light.
Default: [1, 1, 1, 1]
Argument: Active time
A scalar multiplier for the diffuse color. Good for easily adjusting the brightness of the light without changing the color.
If separateSpecular is disabled, this also affects the specular color of the light.
Default: 1
Argument: Active time
The number of seconds the light takes to fade to nothing after being destroyed.
Due to how the field this represents works, the time will be rounded to the nearest multiple of 1/30s.
Default: 0
Controls the falloff exponent of the light.
Note: This is possibly something else, but the behavior is pretty similar to a falloff exponent in a few ways.
Default: 1
Controls how far away the base of the cone is from the light source.
Default: 50
Argument: Active time
Brightness multiplier for the light when it flickers.
Default: 0.5
See also:
Controls the maximum interval for flickering.
Default: 1
See also:
Controls the minimum interval for flickering.
Default: 0
See also:
Controls the acceleration of the jittering.
Default: 1
See also:
Toggles the jitter and flicker animations for the light.
Default: false
See also:
Controls how much the light should move around randomly on the X-axis.
Default: 0
See also:
Controls how much the light should move around randomly on the Y-axis.
Default: 0
See also:
Controls how much the light should move around randomly on the Z-axis.
Default: 0
See also:
Controls where the light starts in the cone. It bascially "slices off" the tip of the cone. If set to 0, it acts as if it is set to 0.5.
Default: 0.01
Argument: Active time
Controls whether or not asymmetryParam affects the fake fog from volumeDensity.
Default: true
When enabled, this allows other properties and fields of the action to control the specular color independently of the diffuse color. When disabled, the diffuse counterpart of the properties or fields will affect both the diffuse and specular color.
Default: false
See also:
Controls how dark shadows from this light source are. At 0, the shadows will be entirely invisible.
Default: 1
Controls if the light should have shadows or not.
Note: Map objects also have a setting for casting shadows, and both must be enabled for an object to cast shadows from the light source.
Default: false
Controls the specular color of the light.
Values in this are unrestricted and can go above 1.
If separateSpecular is disabled, this property is ignored and diffuseColor controls both the diffuse as well as the specular color.
Default: [1, 1, 1, 1]
Argument: Active time
A scalar multiplier for the specular color.
If separateSpecular is disabled, this property is ignored.
Default: 1
Argument: Active time
Readonly
typeThe numeric ID for the type of action this represents.
Unknown integer.
Default: 1
Unknown integer.
Default: 2
Unknown integer.
Default: 1
Unknown float.
Default: 1
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown scalar.
Default: 1
Unknown scalar.
Default: 1
Unknown integer.
Default: 1
Unknown float.
Default: 1
Unknown integer.
Default: 1
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 100
Unknown integer.
Default: 0
Unknown float.
Default: 0
Unknown float.
Default: 0
Unknown float.
Default: 0
Unknown scalar.
Default: 1
Controls the density of some sort of fake fog in the volume hit by the light. The fog does not affect the actual light produced by the source and is not affected by shadows.
Default: 0
See also:
An object containing various functions related to conversion between games and different formats, or undefined if the action does not have any of these functions.
An object containing most of the information that is stored in the library about the action type.
Yields all unique color values in the action.
Creates a minified version of this action.
Some actions can be minified to make the output smaller. This is done by creating a simpler action that is functionally equivalent to this action.
Actions that can not be minified will not be changed.
Modifies all color properties using a recolor function. For some easy pre-made recolor functions, see the Recolor namespace.
A function used to remap color values.
Optional
context: BasicConfigModifies a single color property of the action using a recolor function. For some easy pre-made recolor functions, see the Recolor namespace.
The name of the property.
The function used to recolor the property.
Optional
context: BasicConfigScale the size of the action by a factor. This only does something when used with actions that have scaling properties.
The factor to scale by.
Scale the rate of time for the action.
This method's main purpose is to serve as a fallback for changing the rate of time for Dark Souls 3 effects, which doesn't support the rateOfTime property. The rate of time is automatically scaled when writing effects for DS3, you do not need to do this yourself. As such, this method is only useful if you want to scale the rate of time for individual parts of an effect, or if you need the extra options available for this method.
The factor to scale the rate of time by. Setting this to 2 will make the action play twice as fast. Setting it to 0.5 will make it play half as fast.
Optional
options: { scaleTracerDuration?: boolean } = {}Extra options for changing how the scaling is applied to different properties.
Optional
options: FXRSerializeOptions
Action 11000 - SpotLight
Slot: Appearance
Light source with an elliptic cone shape, a spot light.