@cccode/fxr - v22.0.0

    Class ParticleAcceleration

    Slot: ParticleMovement

    Controls the movement of particles. This is the most basic action for controlling the acceleration of particles.

    Hierarchy (View Summary, Expand)

    Index

    Constructors

    Properties

    acceleration: ScalarValue

    The particles' acceleration in their current direction, which is usually their initial direction, but can be changed over time by other things, for example this action's gravity.

    Default: 0

    Argument: Particle age

    accelerationMultiplier: ScalarValue

    Multiplier for acceleration.

    Default: 1

    Argument: Particle age

    gravity: ScalarValue

    Controls the acceleration of the particle along the global Y-axis. Positive values will make the particles go down, and negative values will go up.

    Unless it's left at 0, this changes the current direction of the particles, which can affect various other things, for example the rotation of Line and QuadLine particles, and the direction of this action's acceleration. It does not affect the particles' initial direction.

    Default: 0

    Argument: Particle age

    The numeric ID for the type of action this represents.

    unk_ds3_f1_0: number

    Unknown integer.

    Default: 0

    unk_ds3_f1_1: number

    Unknown float.

    Default: 0

    Accessors

    Methods

    • Creates a minified version of this action.

      Some actions can be minified to make the output smaller. This is done by creating a simpler action that is functionally equivalent to this action.

      Actions that can not be minified will not be changed.

      Returns any

    • Scale the rate of time for the action.

      This method's main purpose is to serve as a fallback for changing the rate of time for Dark Souls 3 effects, which doesn't support the rateOfTime property. The rate of time is automatically scaled when writing effects for DS3, you do not need to do this yourself. As such, this method is only useful if you want to scale the rate of time for individual parts of an effect, or if you need the extra options available for this method.

      Parameters

      • factor: number

        The factor to scale the rate of time by. Setting this to 2 will make the action play twice as fast. Setting it to 0.5 will make it play half as fast.

      • Optionaloptions: { scaleTracerDuration?: boolean } = {}

        Extra options for changing how the scaling is applied to different properties.

      Returns ParticleAcceleration

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