The time it takes for the force to fade out after the action has deactivated in seconds. Due to the way this value is stored, the time will be rounded to the nearest 1/30s.
Default: 0
A multiplier for force.
This is multiplicative with both the base force and the random multiplier.
Default: 1
See also:
The maximum random multiplier for force. This multiplier will randomly change to different values in the range defined by this and forceRandomMultiplierMin.
This is multiplicative with both the base force and the other multiplier.
Default: 1
See also:
The minimum random multiplier for force. This multiplier will randomly change to different values in the range defined by this and forceRandomMultiplierMax.
This is multiplicative with both the base force and the other multiplier.
Default: 1
See also:
The shape of the volume.
Each shape has different fields controlling the size of the volume:
Shape | Fields | Origin |
---|---|---|
Boundless | n/a | n/a |
Sphere | sphereRadius | Center of the sphere |
Box | boxSize | Center of the box |
Cylinder | cylinderHeight, cylinderRadius | Center of the cylinder |
SquarePrism | squarePrismHeight, squarePrismApothem | Center of the base of the prism |
Default: ForceVolumeShape.Sphere
Readonly
typeThe numeric ID for the type of action this represents.
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown float.
Default: 1
Unknown integer.
Default: 0
Unknown float.
Default: 0
Unknown float.
Default: 0
Unknown integer.
Default: 30
Unknown integer.
Default: 0
When this is set to 0, the wind will be able to affect sfx, including the one with this action. When it's set to 1, it seems to only affect non-sfx things, like plants and trees.
The way non-sfx are affected by the wind seems to also change a bit between values 0 and 1, but exactly how is unknown.
In DS3 and Sekiro, some effects have this set to 2, so it is not just a boolean. What 2 does is unknown.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown float.
Default: 0
Unknown float.
Default: 0
Unknown float.
Default: 0
Unknown float.
Default: 0
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown float.
Default: 10
Unknown float.
Default: 60
Unknown integer.
Default: 0
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown float.
Default: 0
Unknown float.
Default: 0
Unknown float.
Default: 0
Unknown float.
Default: 0
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown float.
Default: 1
An object containing various functions related to conversion between games and different formats, or undefined if the action does not have any of these functions.
An object containing most of the information that is stored in the library about the action type.
Yields all unique color values in the action.
Creates a minified version of this action.
Some actions can be minified to make the output smaller. This is done by creating a simpler action that is functionally equivalent to this action.
Actions that can not be minified will not be changed.
Modifies all color properties using a recolor function. For some easy pre-made recolor functions, see the Recolor namespace.
A function used to remap color values.
Optional
context: BasicConfigModifies a single color property of the action using a recolor function. For some easy pre-made recolor functions, see the Recolor namespace.
The name of the property.
The function used to recolor the property.
Optional
context: BasicConfigScale the size of the action by a factor. This only does something when used with actions that have scaling properties.
The factor to scale by.
Scale the rate of time for the action.
This method's main purpose is to serve as a fallback for changing the rate of time for Dark Souls 3 effects, which doesn't support the rateOfTime property. The rate of time is automatically scaled when writing effects for DS3, you do not need to do this yourself. As such, this method is only useful if you want to scale the rate of time for individual parts of an effect, or if you need the extra options available for this method.
The factor to scale the rate of time by. Setting this to 2 will make the action play twice as fast. Setting it to 0.5 will make it play half as fast.
Optional
options: { scaleTracerDuration?: boolean } = {}Extra options for changing how the scaling is applied to different properties.
Optional
options: FXRSerializeOptions
Action 10300 - WindForce
Slot: Appearance
Creates a directional force in a volume, which is most often useful for creating wind effects. The direction of the force is based on the direction of the node.
The name of this action is based on Elden Ring's RTTI, where it's called "ForceFieldWindArea".