Distorts the background as if you stuck something into it and stirred it. It is animated, and the stir speed is controlled by a property.
Distorts the background based on the normal map.
Distorts the background as if the edges were held in place and you grabbed the center and twisted it.
Seemingly identical to NormalMap?
This seems to just squeeze everything to the bottom left corner?
Used by Distortion particles to control what type of distortion to apply.