@cccode/fxr - v22.0.0

    Class LightShaft

    Slot: Appearance

    A pretty simple light shafts effect only used in Dark Souls 3. It shows up if converted for Sekiro, but it doesn't seem to work correctly in that game. It does not seem to work at all in Elden Ring or Armored Core 6.

    Hierarchy (View Summary, Expand)

    Index

    Constructors

    Properties

    blendMode: BlendMode

    Blend mode.

    Default: BlendMode.Add

    color1: Vector4Value

    Unknown vector4.

    Default: [1, 1, 1, 1]

    color2: Vector4Value

    Unknown vector4.

    Default: [1, 1, 1, 1]

    color3: Vector4Value

    Unknown vector4.

    Default: [1, 1, 1, 1]

    height: ScalarValue

    Unknown scalar.

    Default: 1

    layers: number

    The number of layers to use for the light shaft effect. Higher values will look better, but will probably perform worse.

    Default: 30

    texture: number

    Texture ID.

    Default: 0

    The numeric ID for the type of action this represents.

    unk_ds3_f1_10: number

    Unknown float.

    Default: 1

    unk_ds3_f1_11: number

    Unknown float.

    Default: 1

    unk_ds3_f1_12: number

    Unknown integer.

    Default: 0

    unk_ds3_f1_13: number

    Unknown integer.

    Default: 0

    unk_ds3_f1_14: number

    Unknown integer.

    Default: 0

    unk_ds3_f1_15: number

    Unknown float.

    Default: 1

    unk_ds3_f1_16: number

    Unknown integer.

    Default: 1

    unk_ds3_f1_17: number

    Unknown integer.

    Default: 0

    unk_ds3_f1_18: number

    Unknown float.

    Default: 1

    unk_ds3_f1_19: number

    Unknown float.

    Default: 1

    unk_ds3_f1_2: number

    Unknown float.

    Default: 0.75

    unk_ds3_f1_20: number

    Unknown float.

    Default: 1

    unk_ds3_f1_21: number

    Unknown float.

    Default: 1

    unk_ds3_f1_22: number

    Unknown float.

    Default: -1

    unk_ds3_f1_23: number

    Unknown float.

    Default: -1

    unk_ds3_f1_24: number

    Unknown integer.

    Default: 0

    unk_ds3_f1_25: number

    Unknown float.

    Default: 1

    unk_ds3_f1_26: number

    Unknown float.

    Default: 1

    unk_ds3_f1_27: number

    Unknown float.

    Default: 1

    unk_ds3_f1_28: number

    Unknown float.

    Default: -1

    unk_ds3_f1_29: number

    Unknown integer.

    Default: 0

    unk_ds3_f1_3: number

    Unknown float.

    Default: 0.75

    unk_ds3_f1_4: number

    Unknown float.

    Default: 2

    unk_ds3_f1_5: number

    Unknown float.

    Default: 0.1

    unk_ds3_f1_6: number

    Unknown float.

    Default: 1

    unk_ds3_f1_7: number

    Unknown float.

    Default: 1

    unk_ds3_f1_9: number

    Unknown float.

    Default: 1

    unk_ds3_p1_5: ScalarValue

    Unknown scalar.

    Default: 0

    unk_ds3_p1_6: ScalarValue

    Unknown scalar.

    Default: 0

    unk_ds3_p1_7: ScalarValue

    Unknown scalar.

    Default: 0

    unk_ds3_p1_8: ScalarValue

    Unknown scalar.

    Default: 1

    unk_ds3_p1_9: ScalarValue

    Unknown scalar.

    Default: 1

    Unknown scalar.

    Default: 1

    Accessors

    Methods

    • Creates a minified version of this action.

      Some actions can be minified to make the output smaller. This is done by creating a simpler action that is functionally equivalent to this action.

      Actions that can not be minified will not be changed.

      Returns any

    • Scale the rate of time for the action.

      This method's main purpose is to serve as a fallback for changing the rate of time for Dark Souls 3 effects, which doesn't support the rateOfTime property. The rate of time is automatically scaled when writing effects for DS3, you do not need to do this yourself. As such, this method is only useful if you want to scale the rate of time for individual parts of an effect, or if you need the extra options available for this method.

      Parameters

      • factor: number

        The factor to scale the rate of time by. Setting this to 2 will make the action play twice as fast. Setting it to 0.5 will make it play half as fast.

      • Optionaloptions: { scaleTracerDuration?: boolean } = {}

        Extra options for changing how the scaling is applied to different properties.

      Returns LightShaft

    MMNEPVFCICPMFPCPTTAAATR