@cccode/fxr - v22.0.0
@cccode/fxr - v22.0.0
Namespaces
ActionSlots
ExternalValue
FXRUtility
Modifier
Recolor
TypeMap
Enumerations
ActionType
AttachMode
BlendMode
ConfigType
DistortionMode
DistortionShape
EmitterShape
FieldType
ForceVolumeShape
FXRVersion
Game
InitialDirection
LightingMode
ModelOrientationMode
ModifierType
NodeType
OperandType
Operator
OrientationMode
PaletteMode
PropertyArgument
PropertyFunction
ReflectionMode
ResourceType
RichModelOrientationMode
ScaleCondition
ScalingMode
TimeOperation
TracerOrientationMode
ValueType
Classes
Action
BasicConfig
BasicNode
BezierKeyframe
BezierProperty
BillboardEx
BoolField
BoxEmitterShape
CancelForce
CircularSpread
ComponentSequenceProperty
ConstantProperty
CylinderEmitterShape
DataAction
DiskEmitterShape
Distortion
EllipticalSpread
EmissionSound
EqualDistanceEmitter
ExternalValue1Modifier
ExternalValue2Modifier
FadeTermination
Field
FloatField
ForceCollision
FXR
GenericModifier
GenericNode
GPUSparkCorrectParticle
GPUSparkParticle
GPUStandardCorrectParticle
GPUStandardParticle
GravityForce
HermiteKeyframe
HermiteProperty
InstantTermination
IntField
Keyframe
LegacyTracer
LensFlare
LevelsOfDetailConfig
LevelsOfDetailNode
LevelsOfDetailThresholds
LightShaft
Line
LinearProperty
Model
MultiTextureBillboardEx
Node
NodeAcceleration
NodeAccelerationPartialFollow
NodeAccelerationRandomTurns
NodeAccelerationSpin
NodeAttachToCamera
NodeAttributes
NodeConfig
NodeEmitterConfig
NodeEmitterNode
NodeForceAcceleration
NodeForceSpeed
NodeSound
NodeSpeed
NodeSpeedPartialFollow
NodeSpeedRandomTurns
NodeSpeedSpin
NodeSpin
NodeTranslation
NodeWithConfigs
NoSpread
OneTimeEmitter
ParticleAcceleration
ParticleAccelerationPartialFollow
ParticleAccelerationRandomTurns
ParticleAttributes
ParticleForceAcceleration
ParticleForceCollision
ParticleForceSpeed
ParticleModifier
ParticleSpeed
ParticleSpeedPartialFollow
ParticleSpeedRandomTurns
PeriodicEmitter
PointEmitterShape
PointLight
PointSprite
Property
ProxyNode
QuadLine
RadialBlur
RandomDeltaModifier
RandomFractionModifier
RandomNodeTransform
RandomRangeModifier
RectangleEmitterShape
RectangularSpread
RichModel
RootNode
SelectAllNodes
SelectRandomNode
SequenceProperty
SFXReference
SimulateTermination
SphereEmitterShape
SpotLight
State
StateCondition
StateConfigMap
StaticNodeTransform
SteppedProperty
Tracer
TurbulenceForce
Unk10100
Unk10400
Unk10500
Unk130
ValueProperty
Vector2Field
Vector3Field
Vector4Field
WaterInteraction
WindForce
Interfaces
FXRReadOptions
FXRSerializeOptions
IAction
IBasicKeyframe
IBezierKeyframe
IConfig
IHermiteKeyframe
IModifiableProperty
IModifier
IProperty
NodeColorOptions
Type Aliases
ActionDataConversionEntry
ActionDataEntry
ActionDataProp
ActionGameDataEntry
AnyAction
AnyExternalValue
AnyKeyframe
AnyProperty
AnyValue
ComponentSequencePropertyFunction
FilledActionGameDataEntry
GenComponents
IfEquals
NodeMovementProps
NodeTransformProps
NonFunctionKeys
NumericalField
ParticleMovementProps
PropertyValue
Props
ScalarKeyframeFromAny
ScalarProperty
ScalarValue
SequencePropertyFunction
ValuePropertyFunction
Vector
Vector2
Vector2Components
Vector2Property
Vector2Value
Vector3
Vector3Components
Vector3Property
Vector3Value
Vector4
Vector4Components
Vector4Property
Vector4Value
VectorComponents
VectorProperty
VectorValue
VectorValueType
WritableKeys
Variables
ActionData
ConfigActionSlots
DataActions
Nodes
Functions
anyValueDiff
anyValueMult
anyValueSum
BloodVisibilityModifier
BloodVisibilityProperty
combineComponents
getActionGameData
getValueType
hex
NodeMovement
NodeTransform
ParticleMovement
PrecipitationModifier
RainbowProperty
RandomDeltaProperty
RandomFractionProperty
RandomRangeProperty
randomSeed
separateComponents
setVectorComponent
Settings
Member Visibility
Protected
Inherited
External
Theme
OS
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Dark
On This Page
Namespaces
Action
Slots
External
Value
FXRUtility
Modifier
Recolor
Type
Map
Enumerations
Action
Type
Attach
Mode
Blend
Mode
Config
Type
Distortion
Mode
Distortion
Shape
Emitter
Shape
Field
Type
Force
Volume
Shape
FXRVersion
Game
Initial
Direction
Lighting
Mode
Model
Orientation
Mode
Modifier
Type
Node
Type
Operand
Type
Operator
Orientation
Mode
Palette
Mode
Property
Argument
Property
Function
Reflection
Mode
Resource
Type
Rich
Model
Orientation
Mode
Scale
Condition
Scaling
Mode
Time
Operation
Tracer
Orientation
Mode
Value
Type
Classes
Action
Basic
Config
Basic
Node
Bezier
Keyframe
Bezier
Property
Billboard
Ex
Bool
Field
Box
Emitter
Shape
Cancel
Force
Circular
Spread
Component
Sequence
Property
Constant
Property
Cylinder
Emitter
Shape
Data
Action
Disk
Emitter
Shape
Distortion
Elliptical
Spread
Emission
Sound
Equal
Distance
Emitter
External
Value1
Modifier
External
Value2
Modifier
Fade
Termination
Field
Float
Field
Force
Collision
FXR
Generic
Modifier
Generic
Node
GPUSpark
Correct
Particle
GPUSpark
Particle
GPUStandard
Correct
Particle
GPUStandard
Particle
Gravity
Force
Hermite
Keyframe
Hermite
Property
Instant
Termination
Int
Field
Keyframe
Legacy
Tracer
Lens
Flare
Levels
Of
Detail
Config
Levels
Of
Detail
Node
Levels
Of
Detail
Thresholds
Light
Shaft
Line
Linear
Property
Model
Multi
Texture
Billboard
Ex
Node
Node
Acceleration
Node
Acceleration
Partial
Follow
Node
Acceleration
Random
Turns
Node
Acceleration
Spin
Node
Attach
To
Camera
Node
Attributes
Node
Config
Node
Emitter
Config
Node
Emitter
Node
Node
Force
Acceleration
Node
Force
Speed
Node
Sound
Node
Speed
Node
Speed
Partial
Follow
Node
Speed
Random
Turns
Node
Speed
Spin
Node
Spin
Node
Translation
Node
With
Configs
No
Spread
One
Time
Emitter
Particle
Acceleration
Particle
Acceleration
Partial
Follow
Particle
Acceleration
Random
Turns
Particle
Attributes
Particle
Force
Acceleration
Particle
Force
Collision
Particle
Force
Speed
Particle
Modifier
Particle
Speed
Particle
Speed
Partial
Follow
Particle
Speed
Random
Turns
Periodic
Emitter
Point
Emitter
Shape
Point
Light
Point
Sprite
Property
Proxy
Node
Quad
Line
Radial
Blur
Random
Delta
Modifier
Random
Fraction
Modifier
Random
Node
Transform
Random
Range
Modifier
Rectangle
Emitter
Shape
Rectangular
Spread
Rich
Model
Root
Node
Select
All
Nodes
Select
Random
Node
Sequence
Property
SFXReference
Simulate
Termination
Sphere
Emitter
Shape
Spot
Light
State
State
Condition
State
Config
Map
Static
Node
Transform
Stepped
Property
Tracer
Turbulence
Force
Unk10100
Unk10400
Unk10500
Unk130
Value
Property
Vector2
Field
Vector3
Field
Vector4
Field
Water
Interaction
Wind
Force
Interfaces
FXRRead
Options
FXRSerialize
Options
IAction
IBasic
Keyframe
IBezier
Keyframe
IConfig
IHermite
Keyframe
IModifiable
Property
IModifier
IProperty
Node
Color
Options
Type Aliases
Action
Data
Conversion
Entry
Action
Data
Entry
Action
Data
Prop
Action
Game
Data
Entry
Any
Action
Any
External
Value
Any
Keyframe
Any
Property
Any
Value
Component
Sequence
Property
Function
Filled
Action
Game
Data
Entry
Gen
Components
If
Equals
Node
Movement
Props
Node
Transform
Props
Non
Function
Keys
Numerical
Field
Particle
Movement
Props
Property
Value
Props
Scalar
Keyframe
From
Any
Scalar
Property
Scalar
Value
Sequence
Property
Function
Value
Property
Function
Vector
Vector2
Vector2
Components
Vector2
Property
Vector2
Value
Vector3
Vector3
Components
Vector3
Property
Vector3
Value
Vector4
Vector4
Components
Vector4
Property
Vector4
Value
Vector
Components
Vector
Property
Vector
Value
Vector
Value
Type
Writable
Keys
Variables
Action
Data
Config
Action
Slots
Data
Actions
Nodes
Functions
any
Value
Diff
any
Value
Mult
any
Value
Sum
Blood
Visibility
Modifier
Blood
Visibility
Property
combine
Components
get
Action
Game
Data
get
Value
Type
hex
Node
Movement
Node
Transform
Particle
Movement
Precipitation
Modifier
Rainbow
Property
Random
Delta
Property
Random
Fraction
Property
Random
Range
Property
random
Seed
separate
Components
set
Vector
Component
FXR Playground
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@cccode/fxr - v22.0.0
ActionSlots
AppearanceAction
DirectionSpreadAction
EmissionAudioAction
EmitterAction
EmitterShapeAction
LevelsOfDetailThresholdsAction
NodeAttributesAction
NodeAudioAction
NodeForceMovementAction
NodeMovementAction
NodeSelectorAction
NodeTransformAction
ParticleAttributesAction
ParticleForceMovementAction
ParticleModifierAction
ParticleMovementAction
SFXReferenceAction
StateConfigMapAction
TerminationAction
Unknown10100Action
Unknown10400Action
Unknown10500Action
Unknown130Action
ExternalValue
ArmoredCore6
DarkSouls3
EldenRing
Sekiro
FXRUtility
animatedNodeRotation
box
cylinder
ellipse
ellipsoid
line
outlineEmitters
rect
text
transform
Modifier
enumBValues
enumAToType
fromJSON
isEffective
multPropertyValue
typeToEnumA
vectorFromScalar
Recolor
ColorPalette
PaletteSlots
RecolorFunction
WeightedColorPalette
grayscale
invert
colorBlend
curves
generatePalette
hueShift
isPrimary
mix
multiply
replace
replaceHue
scaleSaturation
weightedAveragePalette
TypeMap
FieldTypeName
FieldValue
Keyframe
Property
PropertyValue
Value
VectorComponents
ActionType
AttachMode
BlendMode
ConfigType
DistortionMode
DistortionShape
EmitterShape
FieldType
ForceVolumeShape
FXRVersion
Game
InitialDirection
LightingMode
ModelOrientationMode
ModifierType
NodeType
OperandType
Operator
OrientationMode
PaletteMode
PropertyArgument
PropertyFunction
ReflectionMode
ResourceType
RichModelOrientationMode
ScaleCondition
ScalingMode
TimeOperation
TracerOrientationMode
ValueType
Action
BasicConfig
BasicNode
BezierKeyframe
BezierProperty
BillboardEx
BoolField
BoxEmitterShape
CancelForce
CircularSpread
ComponentSequenceProperty
ConstantProperty
CylinderEmitterShape
DataAction
DiskEmitterShape
Distortion
EllipticalSpread
EmissionSound
EqualDistanceEmitter
ExternalValue1Modifier
ExternalValue2Modifier
FadeTermination
Field
FloatField
ForceCollision
FXR
GenericModifier
GenericNode
GPUSparkCorrectParticle
GPUSparkParticle
GPUStandardCorrectParticle
GPUStandardParticle
GravityForce
HermiteKeyframe
HermiteProperty
InstantTermination
IntField
Keyframe
LegacyTracer
LensFlare
LevelsOfDetailConfig
LevelsOfDetailNode
LevelsOfDetailThresholds
LightShaft
Line
LinearProperty
Model
MultiTextureBillboardEx
Node
NodeAcceleration
NodeAccelerationPartialFollow
NodeAccelerationRandomTurns
NodeAccelerationSpin
NodeAttachToCamera
NodeAttributes
NodeConfig
NodeEmitterConfig
NodeEmitterNode
NodeForceAcceleration
NodeForceSpeed
NodeSound
NodeSpeed
NodeSpeedPartialFollow
NodeSpeedRandomTurns
NodeSpeedSpin
NodeSpin
NodeTranslation
NodeWithConfigs
NoSpread
OneTimeEmitter
ParticleAcceleration
ParticleAccelerationPartialFollow
ParticleAccelerationRandomTurns
ParticleAttributes
ParticleForceAcceleration
ParticleForceCollision
ParticleForceSpeed
ParticleModifier
ParticleSpeed
ParticleSpeedPartialFollow
ParticleSpeedRandomTurns
PeriodicEmitter
PointEmitterShape
PointLight
PointSprite
Property
ProxyNode
QuadLine
RadialBlur
RandomDeltaModifier
RandomFractionModifier
RandomNodeTransform
RandomRangeModifier
RectangleEmitterShape
RectangularSpread
RichModel
RootNode
SelectAllNodes
SelectRandomNode
SequenceProperty
SFXReference
SimulateTermination
SphereEmitterShape
SpotLight
State
StateCondition
StateConfigMap
StaticNodeTransform
SteppedProperty
Tracer
TurbulenceForce
Unk10100
Unk10400
Unk10500
Unk130
ValueProperty
Vector2Field
Vector3Field
Vector4Field
WaterInteraction
WindForce
FXRReadOptions
FXRSerializeOptions
IAction
IBasicKeyframe
IBezierKeyframe
IConfig
IHermiteKeyframe
IModifiableProperty
IModifier
IProperty
NodeColorOptions
ActionDataConversionEntry
ActionDataEntry
ActionDataProp
ActionGameDataEntry
AnyAction
AnyExternalValue
AnyKeyframe
AnyProperty
AnyValue
ComponentSequencePropertyFunction
FilledActionGameDataEntry
GenComponents
IfEquals
NodeMovementProps
NodeTransformProps
NonFunctionKeys
NumericalField
ParticleMovementProps
PropertyValue
Props
ScalarKeyframeFromAny
ScalarProperty
ScalarValue
SequencePropertyFunction
ValuePropertyFunction
Vector
Vector2
Vector2Components
Vector2Property
Vector2Value
Vector3
Vector3Components
Vector3Property
Vector3Value
Vector4
Vector4Components
Vector4Property
Vector4Value
VectorComponents
VectorProperty
VectorValue
VectorValueType
WritableKeys
ActionData
ConfigActionSlots
DataActions
Nodes
anyValueDiff
anyValueMult
anyValueSum
BloodVisibilityModifier
BloodVisibilityProperty
combineComponents
getActionGameData
getValueType
hex
NodeMovement
NodeTransform
ParticleMovement
PrecipitationModifier
RainbowProperty
RandomDeltaProperty
RandomFractionProperty
RandomRangeProperty
randomSeed
separateComponents
setVectorComponent
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P
V
F
C
I
C
P
M
F
P
C
P
T
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A
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