@cccode/fxr - v22.0.0
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    Enumeration Game

    Values representing different games supported by the library.

    Index

    Enumeration Members

    Heuristic: -2

    Using this with the FXR.read function will cause it to try to find out what game the FXR is for automatically.

    Using it with the FXR.toArrayBuffer and FXR.saveAs methods will cause them to use the game hint, unless the hint is Game.Heuristic, in which case they will check if the FXR contains anything AC6-specific, and then use Game.ArmoredCore6 if it does, and otherwise throw an error.

    Generic: -1

    Does not represent any specific game.

    Using this with the FXR.read function will cause it to parse everything as generic classes. This means that none of the methods in the library that manipulate things that depend on the game version will work, like the Node.scale and Node.recolor methods. It also means that the library will not be able to convert it to work with other games.

    This is intended to be used only for research or for parsing modded files that may not be structured correctly.

    Note that this does not work with the FXR.toArrayBuffer and FXR.saveAs methods unless the FXR only contains generic classes. If it contains any node classes other than GenericNode, any config classes other than NodeConfig, or any DataActions, it must be given a specific game to write to.

    DarkSouls3: 0

    Dark Souls III

    Sekiro: 1

    Sekiro: Shadows Die Twice

    EldenRing: 2

    Elden Ring

    ArmoredCore6: 3

    Armored Core VI Fires of Rubicon

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