Color multiplier for the particles emitted from this node.
Values in this are unrestricted and can go above 1.
Default: [1, 1, 1, 1]
Argument: Active time
Multiplier for the scale along the X-axis for the particles emitted from this node.
If uniformScale is enabled, this also affects the Y and Z axes.
Default: 1
Argument: Active time
Multiplier for the scale along the Y-axis for the particles emitted from this node.
If uniformScale is enabled, scaleX also affects the Y-axis, and this property is ignored.
Default: 1
Argument: Active time
Multiplier for the scale along the Z-axis for the particles emitted from this node.
If uniformScale is enabled, scaleX also affects the Z-axis, and this property is ignored.
Default: 1
Argument: Active time
Controls the speed of the particles emitted from this node, but only if the config has an action in the ParticleMovement slot that enables acceleration of particles. The direction is the particle's initial direction.
Default: 0
Argument: Active time
Readonly
typeThe numeric ID for the type of action this represents.
An object containing various functions related to conversion between games and different formats, or undefined if the action does not have any of these functions.
An object containing most of the information that is stored in the library about the action type.
Yields all unique color values in the action.
Creates a minified version of this action.
Some actions can be minified to make the output smaller. This is done by creating a simpler action that is functionally equivalent to this action.
Actions that can not be minified will not be changed.
Modifies all color properties using a recolor function. For some easy pre-made recolor functions, see the Recolor namespace.
A function used to remap color values.
Optional
context: BasicConfigModifies a single color property of the action using a recolor function. For some easy pre-made recolor functions, see the Recolor namespace.
The name of the property.
The function used to recolor the property.
Optional
context: BasicConfigScale the size of the action by a factor. This only does something when used with actions that have scaling properties.
The factor to scale by.
Scale the rate of time for the action.
This method's main purpose is to serve as a fallback for changing the rate of time for Dark Souls 3 effects, which doesn't support the rateOfTime property. The rate of time is automatically scaled when writing effects for DS3, you do not need to do this yourself. As such, this method is only useful if you want to scale the rate of time for individual parts of an effect, or if you need the extra options available for this method.
The factor to scale the rate of time by. Setting this to 2 will make the action play twice as fast. Setting it to 0.5 will make it play half as fast.
Optional
options: { scaleTracerDuration?: boolean } = {}Extra options for changing how the scaling is applied to different properties.
Optional
options: FXRSerializeOptions
Action 131 - ParticleModifier
Slot: ParticleModifier
Modifies particles in various ways.
Note: This is not a property modifier, it is an action that modifies particles emitted from the same node.