Alpha multiplier.
Default: 1
Blend mode.
Default: BlendMode.Normal
Controls the color of the additional bloom effect. The colors of the particle will be multiplied with this color to get the final color of the bloom effect.
Note:
Default: [1, 1, 1, 0]
See also:
Color multiplier.
Values in this are unrestricted and can go above 1.
Default: [1, 1, 1, 1]
Argument: Particle age
To split the texture into multiple animation frames, this value must be set to the number of columns in the texture. It should equal textureWidth / frameWidth
.
Default: 1
See also:
Desaturates the particles, making them more grayscale. At 0, the particles will have their regular colors. At 1, they will be entirely grayscale.
Default: 0
The total number of emissions. This limit is only applied if limitEmissionCount is enabled.
Default: 0
The maximum time between emissions in seconds. Due to the way this field works, the value will be rounded to the nearest 1/30s.
Default: 1
See also:
The minimum time between emissions in seconds. Due to the way this field works, the value will be rounded to the nearest 1/30s.
Default: 1
See also:
The number of particles to emit per emission.
Default: 10
See also:
The maximum number of particles to emit per emission. A new random value is picked for each emission, and the random value is added to the base emission particle count.
Default: 0
See also:
The minimum number of particles to emit per emission. A new random value is picked for each emission, and the random value is added to the base emission particle count.
Default: 0
See also:
Controls how the random emission points are distributed within the shape of the emitter. How this works depend on the emitter shape:
Shape | Behavior |
---|---|
Line | A fraction of the line where particles can not be emitted from. At 0, particles can be emitted from any point on the line. At 1, they can only be emitted from the far end of the line. |
Box | A fraction of the box's size where the particles can not be emitted from. Basically an inner box that blocks emission. |
Box2 | At 1, any point within the box is equally likely to be picked. At 0, particles are more likely to be emitted near the center, but it's not a 100% chance. |
Unk3 | Exactly the same as Line? |
Cylinder | A fraction of the radius of the cylinder where the particles can not be emitted from. Basically an inner cylinder that blocks emission. |
Default: 0
The rotation of the emitter.
Default: [0, 0, 0]
Controls the shape of the particle emitter. See EmitterShape for more details.
Default: EmitterShape.Box
The size of the emitter.
Default: [1, 1, 1]
Controls how sharp the specular highlights are.
Default: 0.25
See also:
Unknown integer.
Default: -1
If enabled, the number of emissions will be limited by emissionCountLimit.
Default: false
If enabled, the particle system stops updating if the camera is beyond the distance specified by updateDistance from the node.
It will not stop updating immediately after the action becomes active. Instead, it will wait for a little while before stopping if the camera is too far away.
Default: false
Minimum view distance. If a particle is farther away than this distance from the camera, it will be hidden. Can be set to -1 to disable the limit.
This requires maxFadeDistance to be set to a positive value or 0.
This is different from maxDistanceThreshold, as this controls the start of a distance range that has smooth transitions at each end, while the threshold value is a hard cut-off.
Default: -1
See also:
A hard cut-off point for the distance between the camera and the particle. If a particle is farther away than this distance from the camera, it will be hidden. Can be set to -1 to disable the limit.
Default: -1
See also:
This controls a point where the opacity of a particle will start to fade to 0 near the maximum view distance. At maxDistance, the opacity will be 0, and it will linearly approach 1 as the distance between the camera and the particle approaches this distance.
This requires maxDistance to be set to a positive value or 0. This distance limit can be disabled by setting this and minDistance to -1.
Default: -1
See also:
Minimum view distance. If a particle is closer than this distance from the camera, it will be hidden. Can be set to -1 to disable the limit.
This requires minFadeDistance to be set to a positive value or 0.
This is different from minDistanceThreshold, as this controls the start of a distance range that has smooth transitions at each end, while the threshold value is a hard cut-off.
Default: -1
See also:
A hard cut-off point for the distance between the camera and the particle. If a particle is closer than this distance from the camera, it will be hidden. Can be set to -1 to disable the limit.
Default: -1
See also:
This controls a point where the opacity of a particle will start to fade to 0 near the minimum view distance. At minDistance, the opacity will be 0, and it will linearly approach 1 as the distance between the camera and the particle approaches this distance.
This requires minDistance to be set to a positive value or 0. This distance limit can be disabled by setting this and minDistance to -1.
Default: -1
See also:
Unknown integer.
Default: 0
Maximum particle acceleration. A random value between this and particleAccelerationMin will be added to the three acceleration properties to get the final acceleration.
Default: [0, 0, 0]
See also:
Minimum particle acceleration. A random value between this and particleAccelerationMax will be added to the three acceleration properties to get the final acceleration.
Default: [0, 0, 0]
See also:
Particle acceleration along the X-axis.
Default: 0
See also:
Particle acceleration along the Y-axis.
Default: 0
See also:
Particle acceleration along the Z-axis.
Default: 0
See also:
Maximum amount of random angular acceleration for each particle in degrees per second squared.
Default: [0, 0, 0]
See also:
Minimum amount of random angular acceleration for each particle in degrees per second squared.
Default: [0, 0, 0]
See also:
Angular acceleration for particles around the Z-axis in degrees per second squared.
Default: 0
See also:
Maximum amount of random angular speed for each particle in degrees per second.
Default: [0, 0, 0]
Controls how strong the rebound from hitting a surface is when particleCollision is enabled.
Default: 0
See also:
When enabled, this makes the particles bounce off of any surface they hit. This collision detection is just based on the depth buffer, not the full 3D scene, so it is not always perfect.
Default: false
See also:
The duration of each particle in seconds. Due to the way this field works, the value will be rounded to the nearest 1/30s.
Default: 1
Multiplier for particleDuration.
Default: 1
Controls how well the particles follow the node if it moves.
Default: 0
Downwards acceleration for particles.
Default: 0
Minimum acceleration of change for the width of the particles. A random value between this and particleGrowthAccelerationXMin will be the final growth acceleration.
Default: 0
Minimum acceleration of change for the width of the particles. A random value between this and particleGrowthAccelerationXMax will be the final growth acceleration.
Default: 0
Minimum acceleration of change for the height of the particles. A random value between this and particleGrowthAccelerationYMin will be the final growth acceleration.
Default: 0
Minimum acceleration of change for the height of the particles. A random value between this and particleGrowthAccelerationYMax will be the final growth acceleration.
Default: 0
Maximum rate of change for the width of the particles. A random value between this and particleGrowthRateXMax will be added to particleGrowthRateX and particleGrowthRateXStatic to get the final growth rate.
Default: 0
Minimum rate of change for the width of the particles. A random value between this and particleGrowthRateXMax will be added to particleGrowthRateX and particleGrowthRateXStatic to get the final growth rate.
Default: 0
Maximum rate of change for the height of the particles. A random value between this and particleGrowthRateYMax will be added to particleGrowthRateY and particleGrowthRateYStatic to get the final growth rate.
Default: 0
Minimum rate of change for the height of the particles. A random value between this and particleGrowthRateYMax will be added to particleGrowthRateY and particleGrowthRateYStatic to get the final growth rate.
Default: 0
Maximum particle position offset. A random value between this and particleOffsetMin will be added to particleOffset to get the final position offset.
Default: [0, 0, 0]
Minimum particle position offset. A random value between this and particleOffsetMax will be added to particleOffset to get the final position offset.
Default: [0, 0, 0]
Maximum random turn angle for particles. Requires particleRandomTurns to be enabled.
Default: 0
See also:
The maximum amount of time in seconds to wait between making random turns. Due to the way this field works, the value will be rounded to the nearest 1/30s. Requires particleRandomTurns to be enabled.
Default: 1
See also:
If enabled, particles will randomly make sharp turns that affect the direction of various speed and acceleration properties. Both the time between turns and the turn angle are randomized for each turn and for each particle, and they are based on particleRandomTurnIntervalMax and particleRandomTurnAngle respectively.
Default: false
See also:
Maximum amount of random rotation for each particle in degrees.
Default: [0, 0, 0]
Scalar multiplier for the size of the particles.
Default: 1
The width of the particle.
Default: 1
The maximum width of the particle. A random value between this and particleSizeXMax will be added to particleSizeX to get the final width.
Default: 0
The minimum width of the particle. A random value between this and particleSizeXMin will be added to particleSizeX to get the final width.
Default: 0
The height of the particle.
Default: 1
The maximum height of the particle. A random value between this and particleSizeYMax will be added to particleSizeY to get the final height.
Default: 0
The minimum height of the particle. A random value between this and particleSizeYMin will be added to particleSizeY to get the final height.
Default: 0
Maximum particle speed. A random value between this and particleSpeedMin will be added to particleSpeed to get the final speed.
Default: [0, 0, 0]
Minimum particle speed. A random value between this and particleSpeedMax will be added to particleSpeed to get the final speed.
Default: [0, 0, 0]
Controls how much the particles are stretched when traceParticles is enabled.
Default: 1
When enabled, the height of the particles will be based on the width instead of the height field, and the height field is ignored.
Default: false
See also:
When enabled, this makes each particle pick a random frame from the animation and only display that one frame.
Default: false
See also:
Scalar multiplier for the color that does not affect the alpha. Effectively a brightness multiplier.
Default: 1
Controls how dark shaded parts of the particle are.
Default: 0
Controls how bright the specular highlights are.
Default: 0.5
See also:
The ID of the texture of the particles.
Default: 1
To split the texture into multiple animation frames, this value must be set to the total number of frames in the texture.
Default: 1
See also:
If enabled, this will add a billboarding sprite to the leading end of trace particles.
Default: false
See also:
If enabled, this causes the particles to orient themselves and stretch in the direction they are moving on the screen, making them almost resemble Tracer particles.
Default: false
See also:
A central fraction of the emitter volume where the particles will not be trace particles. In this volume, the particles act as if traceParticles is disabled.
Default: 0
Readonly
typeThe numeric ID for the type of action this represents.
Unknown integer.
Default: 1005
Unknown integer.
Default: 0
Unknown integer.
Default: -1
Unknown integer.
Default: -1
Unknown integer.
Default: 0
Unknown integer.
Default: 1
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown integer.
Default: 0
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown float.
Default: 0
Unknown float.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 8
Unknown float.
Default: 0
Unknown float.
Default: 1
Unknown float.
Default: 0
Unknown integer.
Default: 0
Unknown float.
Default: 1
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown float.
Default: 0
Unknown float.
Default: 0
Unknown integer.
Default: -1
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 100
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown float.
Default: 1
Unknown float.
Default: 0
Unknown float.
Default: 0
Unknown float.
Default: 0
Unknown float.
Default: 0
Unknown float.
Default: 0
Unknown float.
Default: 0
Unknown float.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 8
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 1
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown integer.
Default: 0
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown integer.
Default: 0
Unknown scalar.
Default: 0
Unknown scalar.
Default: 0
Unknown scalar.
Default: 1
Unknown scalar.
Default: 0
Unknown scalar.
Default: 0
Unknown scalar.
Default: 0
Unknown scalar.
Default: 0
Unknown scalar.
Default: 0
Unknown scalar.
Default: 0
Unknown scalar.
Default: 0
Unknown scalar.
Default: 1
Unknown scalar.
Default: 1
Unknown scalar.
Default: 0
Unknown vector4.
Default: [1, 1, 1, 1]
Unknown vector4.
Default: [1, 1, 1, 1]
Unknown vector4.
Default: [1, 1, 1, 1]
Unknown scalar.
Default: 0
Unknown float.
Default: 1
Unknown integer.
Default: 0
Unknown float.
Default: 1
Unknown integer.
Default: 0
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown float.
Default: 1
Unknown integer.
Default: 0
Unknown float.
Default: 1
Unknown float.
Default: 0
Unknown integer.
Like in most other actions with this field, when set to 1, it may stop unk_sdt_f2_29 from doing whatever it is doing, but that field may also not work exactly the same in this action, so it's tricky to confirm. It can also cause some ugly "outline" effects on things seen through particles.
Default: 0
Unknown integer.
Default: -2
Unknown integer.
Default: 0
Unknown float.
Default: 1
Unknown float.
Default: 0
When set to 1, this stops the particles from being shown indoors.
Other values are used in AC6, but what they do is unknown.
Default: 0
Seemingly identical to particleAccelerationZ?
Default: 0
Controls how close the camera needs to be to the node for the particle system to update. Requires limitUpdateDistance to be enabled.
Default: 0
An object containing various functions related to conversion between games and different formats, or undefined if the action does not have any of these functions.
An object containing most of the information that is stored in the library about the action type.
Yields all unique color values in the action.
Creates a minified version of this action.
Some actions can be minified to make the output smaller. This is done by creating a simpler action that is functionally equivalent to this action.
Actions that can not be minified will not be changed.
Modifies all color properties using a recolor function. For some easy pre-made recolor functions, see the Recolor namespace.
A function used to remap color values.
Optional
context: BasicConfigModifies a single color property of the action using a recolor function. For some easy pre-made recolor functions, see the Recolor namespace.
The name of the property.
The function used to recolor the property.
Optional
context: BasicConfigScale the size of the action by a factor. This only does something when used with actions that have scaling properties.
The factor to scale by.
Scale the rate of time for the action.
This method's main purpose is to serve as a fallback for changing the rate of time for Dark Souls 3 effects, which doesn't support the rateOfTime property. The rate of time is automatically scaled when writing effects for DS3, you do not need to do this yourself. As such, this method is only useful if you want to scale the rate of time for individual parts of an effect, or if you need the extra options available for this method.
The factor to scale the rate of time by. Setting this to 2 will make the action play twice as fast. Setting it to 0.5 will make it play half as fast.
Optional
options: { scaleTracerDuration?: boolean } = {}Extra options for changing how the scaling is applied to different properties.
Optional
options: FXRSerializeOptions
Action 10000 - GPUStandardParticle
Slot: Appearance
An entire particle system in a single action. This emits GPU particles, which means thousands of particles can be rendered without much impact on performance.
Note that while this emits particles, it is itself not a particle, and the particles emitted by this action are not affected by everything that affects regular particles.
The name of this action is from Elden Ring's RTTI, where it's called "StandardParticle".