This value will be set to 1 when the effect is meant to end due to the
source of the effect going away, for example when the SpawnOneShotFFX
event ends and it has IsRestrictToDummyPoly enabled. The value is
otherwise 0.
Unk1
Unk1:1
TimeOfDay
TimeOfDay:2
This represents the the time of day. At midnight, the value is 0, at
noon it is 12, and then it goes up to 24 before wrapping back to 0, just
like the hours on the clock.
This value will be set to 1 when the effect is meant to end due to the source of the effect going away, for example when the SpawnOneShotFFX event ends and it has IsRestrictToDummyPoly enabled. The value is otherwise 0.